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Exelis ENVI v5.0.2 SP2 with Add-ons x86 x64-LAVTEAM

Posted kazai, in Logiciels.
Exelis ENVI v5.0.2 SP2 with Add-ons x86 x64-LAVTEAM
Exelis ENVI v5.0.2 SP2 with Add-ons x86 x64-LAVTEAM
x86: 1.4GB | x64: 1.5GB

Exelis Envi Lidar v3.2 (x64)

Exelis Envi Lidar v3.2 (x64)

Exelis Envi Lidar v3.2 (x64) | 836 MB

ENVI LiDAR is an interactive geospatial software environment that allows you to create powerful, realistic 3D visualizations and easily extract important features and products from LiDAR point cloud data.

Exelis ENVI v5.0.2 SP2 with Add-ons x86 x64-LAVTEAM

Exelis ENVI v5.0.2 SP2 with Add-ons x86 x64-LAVTEAM
Exelis ENVI v5.0.2 SP2 with Add-ons x86 x64-LAVTEAM x86: 1.4GB | x64: 1.5GB
ENVI combines advanced spectral image processing and proven geospatial analysis technology with a modern, user-friendly interface. Whether you use panchromatic, LiDAR, SAR, multispectral or hyperspectral imagery, ENVI has the latest processing and analysis tools to help you extract meaningful information to make better decisions.

Exelis ENVI v5.0.2 SP2 with Add-ons x86 x64-LAVTEAM

Posted BahShad, in Logiciels.
http://i47.fastpic.ru/big/2013/0521/30/a8203df7cae256b067f56078820b3230.jpg
Exelis ENVI v5.0.2 SP2 with Add-ons x86 x64-LAVTEAM
x86: 1.4GB | x64: 1.5GB

ENVI combines advanced spectral image processing and proven geospatial analysis technology with a modern, user-friendly interface. Whether you use panchromatic, LiDAR, SAR, multispectral or hyperspectral imagery, ENVI has the latest processing and analysis tools to help you extract meaningful information to make better decisions.

Exelis ENVI LiDAR v3.2 (x64)

Exelis ENVI LiDAR v3.2 (x64)

Exelis ENVI LiDAR v3.2 (x64) | 836MB

ENVI LiDAR is an interactive geospatial software environment that allows you to create powerful, realistic 3D visualizations and easily extract important features and products from LiDAR point cloud data. The elevation information contained within LiDAR can be used to create Digital Elevation Models (DEMs), or be included in your geospatial products like line-of-sight or right-of way analyses. ENVI LiDAR can also be customized with the API to meet the unique needs of your organization.

Exelis ENVI 5.0 (x32/x64)

Exelis ENVI 5.0 (x32/x64)

Exelis ENVI 5.0 (x32/x64) | 784MB/965MB


ENVI is the premier software solution for processing and analyzing geospatial imagery and is designed to be used by everyone from GIS professionals to image analysts and image scientists, regardless of prior experience with imagery.

Exelis Envi 5.0 (x32/x64)

Posted babylove9x0, in Logiciels.
Exelis Envi 5.0 (x32/x64) Exelis Envi 5.0 (x32/x64) Exelis Envi 5.0 (x32/x64) | 1.8 Gb
ENVI is the premier software solution for processing and analyzing geospatial imagery and is designed to be used by everyone from GIS professionals to image analysts and image scientists, regardless of prior experience with imagery.

Unity Big Environment Pack

Posted xiucoi, in Logiciels.

http://i51.fastpic.ru/big/2013/0405/aa/276145ea6fd0d68672d8b81f39c5f6aa.jpg
Unity Big Environment Pack | 360 MB

This package contains :

Exelis ENVI 5.0.2 SP2 with add-ons

Posted kungfupanda1, in Logiciels.
Exelis ENVI 5.0.2 SP2 with add-ons Exelis ENVI 5.0.2 SP2 with add-ons Exelis ENVI 5.0.2 SP2 with add-ons | 2.9 Gb
Exelis Visual Information Solutions proudly announces the release of ENVI 5, the next generation of ENVI,

Unity Big Environment Pack

Posted kazai, in Logiciels.

Unity Big Environment Pack
Unity Big Environment Pack | 360 MB

Environment Production Workflow: Tips, Tricks and Concepts

Posted silanh2, in Ebooks.
http://i41.fastpic.ru/big/2012/0930/43/03a1ca4f0b98ee64e21466f3f6f1dd43.jpg

Environment Production Workflow: Tips, Tricks and Concepts | 1.53 GB
Genre: Video Training


3D Environment artists require an extensive set of tools and techniques in their arsenal in order to deal with the complexity of a full 3D environment. Environment artist David Lesperance will guide you through his process for developing 3D environments in Environment Production Workflow – Tips, Tricks and Concepts. Various topics are addressed in this lecture, starting with the composition and layout of the scene, lighting, materials, textures, and sculpting techniques. David begins his lecture on composition and layout, along with some of the techniques he uses to find the best composition for the environment he is designing.

Terry Wallwork - Environment Modeling and Texturing by CGMasters.com

Posted kaka88, in Ebooks.
Terry Wallwork  -  Environment Modeling and Texturing by CGMasters.com

Terry Wallwork - Environment Modeling and Texturing by CGMasters.com
.mp4 | project files | 8.1Gb

Environmental Geology (9th Edition)

Posted golemsonbi, in Ebooks.
http://i.imm.io/BzuS.jpeg

Environmental Geology (9th Edition) By Edward A. Keller
2011 | 624 Pages | ISBN: 0321643755 | PDF | 74 MB


Having originally defined the Environmental Geology course, this is considered the most comprehensive yet readable book for your course level. Keller continues to offer the most detailed, current research available. He covers a wide range of topics, discussing everything from fundamental geologic principles to the specifics of environmental law and geologic hazards, from a truly environmental perspective. The Ninth Edition emphasizes the engineering geology approach, especially in the discussion of soil and rock mechanics and landslides.

Gnomon Workshop - Environment Modeling for Games

Posted davida, in Ebooks.
Gnomon Workshop - Environment Modeling for Games

Gnomon Workshop - Environment Modeling for Games
English | Audio: aac, 44100 Hz, stereo (eng)
FLV | Video: h264, yuv420p, 1024x768, 15.00 fps(r) (eng) | 2.36 GB
Genre: Video Training

In this demonstration, Nate explains and shows the process by which a piece of concept art is interpreted and used to model out a game environment in Maya. In the process, Nate will explain various modeling tools, techniques, and workflows, as well as numerous theories and methods used to create game art. A timelapse video of the entire modeling session is included so that the viewer can see and understand all the techniques being used. Nate will also cover common errors and mistakes to avoid so that the scene will run efficiently in real time and light correctly.
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