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Beginning Game Graphics

Posted liberty90, in Ebooks.
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Beginning Game Graphics
English | 2004 | 320 Pages | ISBN: 159200430X | PDF | 20 MB

Welcome to the exciting world of the video game artist. "Beginning Game Graphics" is your guide on a step-by-step path, beginning with the most basic modeling techniques and wrapping up with advanced workflows used by professional game artists.

How to Become a Video Game Artist

Posted liberty90, in Ebooks.
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How to Become a Video Game Artist
English | 2013 | ISBN: 0823008096 | 160 pages | EPUB | 33 MB

Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. Its an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim.

Playing with Sound: A Theory of Interacting with Sound and Music in Video Games

Posted liberty90, in Ebooks » Livres.
Playing with Sound: A Theory of Interacting with Sound and Music in Video Games

Playing with Sound: A Theory of Interacting with Sound and Music in Video Games
English | 2013 | ISBN: 0262018675 | 200 pages | PDF | 7,5 MB

In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects -- which include not only music but also sound effects, ambient sound, dialogue, and interface sounds -- both within and outside of the game.

NewTek LightWave 3D 11.0 build 2238

NewTek LightWave 3D 11.0 build 2238

NewTek LightWave 3D 11.0 build 2238 | 281 MB

LightWave is a complete 3D solution to model, render and animate. Used extensively in broadcast television production, film visual effects, video game development, print graphics and visualization, LightWave is responsible for more artists winning Emmy

How to Become a Video Game Artist

Posted liberty90, in Ebooks.
http://picload.org/image/lcdcagp/howtobecomeavideogameartistrep.jpg

How to Become a Video Game Artist (Repost)
English | 2013 | ISBN: 0823008096 | 160 pages | EPUB | 33 MB

Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. Its an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art.

KMP Film Video Sound Effects Vol. (1-10 CDDA)

Posted champosta, in Logiciels.
KMP Film Video Sound Effects Vol. (1-10 CDDA)

KMP Film Video Sound Effects Vol. (1-10 CDDA) | 3,35 Gb

KMP Film Video Sound Effects library features 10 volumes of different sound effects on 10 CDs. The library consists of great variety of sounds, among them - animals, traffic, "around the house" sounds, nature, urban ambience, machinery, watersport and many other beautiful sound effects.

D3DGear 4.26 Build 1819

Posted Tramplin, in Logiciels.

D3DGear 4.26 Build 1819

D3DGear 4.26 Build 1819
16.6 MB

Game Interface Design

Posted liberty90, in Ebooks » Livres.
Game Interface Design

Game Interface Design
English | ISBN: 1592005934 | edition 2004 | PDF | 233 pages | 6 mb

The interface is the heart and soul of a video game: it is the integral piece that allows a player to interact with the game. In order to create a great interface, you must carefully plan every detail. "Game Interface Design" helps you outline each step and define the goals for your interface.

Astro Boy : The Video Game [DS]

Posted admin, in Jeux » Jeux DS.
MULTiLANGUES | NDS

 

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Astro Boy : The Video Game

 

Astro Boy : The Video Game

 

Astro Boy : The Video Game

 

Editeur : D3 Publisher
Développeur : Art Co. Ltd.
Type : Action / Plates-formes
Date : 4 décembre 2009

 

Astro Boy : The Video Game

 

Astro Boy sur DS est un jeu d'action tiré du film d'animation du même nom. Vous devez sauver Metro City des robots qui essaient de la détruire, pour cela vous avez à votre disposition un véritable arsenal et vous pouvez parcourir la ville à toute vitesse grâce à vos propulseurs. De nombreux bonus sont à débloquer comme des artworks ou des versions différentes d'Astro Boy.

Packtpub Unity 3D Game Development by Example [Video]

Posted jennylady, in Ebooks.
http://i58.fastpic.ru/big/2013/1107/e2/9d9425c028eee756ef771edc761ef6e2.jpg
Packtpub Unity 3D Game Development by Example [Video]
English | 999MB
Genre: E-learning

CGWorkshops - Video Game Animation by Kyle Kenworthy

Posted training, in Ebooks.
CGWorkshops - Video Game Animation by Kyle Kenworthy
CGWorkshops - Video Game Animation by Kyle Kenworthy
Duration: 17h 54m | Video: AVC (.mp4) 900x720 30fps | Audio: MP3 22.05KHz 1ch | 12 GB
Genre: eLearning | Level: Intermediate | Language: English

Compared to feature film, game animations need to be created quickly and sometimes without iteration. Kyle Kenworthy has been a game animator at Schell Games for 6 years, working on projects including Pirates of the Caribbean Online, Disney's Toontown & Mechatars.

Game Character Animation All in One

Posted liberty90, in Ebooks » Livres.
Game Character Animation All in One

Game Character Animation All in One
Les Pardew 2006 | ISBN: 1598630644 | PDF | 529 pages | 26 MB

Within the world of video games, characters become almost living entities. Through the use of logic and artificial intelligence, the video-game character is able to act and react to each situation. As the designer, you hold the character's creative expression in your control. Game Character Animation All in One is a comprehensive guide to the techniques of developing and animating amazing characters for your games.

Film Production Technique - Creating the Accomplished Image, 5th Edition

Posted liberty90, in Ebooks.
http://i33.fastpic.ru/big/2014/0202/c0/3b8b3533555b086d150a376ada9cf1c0.jpg

Film Production Technique - Creating the Accomplished Image, 5th Edition
English | 2008-01-03 | ISBN: 0495411167 | 480 pages | PDF | 12,9 MB

FILM PRODUCTION TECHNIQUE: CREATING THE ACCOMPLISHED IMAGE, Fifth Edition, combines extensive information on video production with a strong emphasis on how motion picture film can be integrated into a project's workflow.

The Visual Story: Creating the Visual Structure of Film, TV and Digital Media

Posted morisos, in Ebooks.
The Visual Story: Creating the Visual Structure of Film, TV and Digital Media
F..l P..s 2/ed (10-2007) | PDF | 312 pages | 0240807790 | 22.5Mb
The Visual Story: Creating the Visual Structure of Film, TV and Digital Media /by Bruce Block, If you cant make it to one of Bruce Blocks legendary visual storytelling seminars, then you need his book! Now in full color for the first time, this best-seller offers a clear view of the relationship between the story/script structure and the visual structure of a film, video, animated piece, or video game. You will learn how to structure your visuals as carefully as a writer structures a story or a composer structures music.
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